Since end of 2007, we started Thorworks as a outlet for our creative thoughts in game development. We try to embrace the best of Indie and Commercial development, and focus on Multi-Platform game development. Since 2012, Thorworks had moved to the next level with a complete reorganization, new business focus and Full Time developers.

Thorworks developed the MassiveEngine, based around Ogre3D, Bullet and complete Blender 3D integration. Since 2013 contributing and authoring OpenHMD, 2018 Godot as well as building our own Games and projects.

Keep an eye on the News page and Twitter for full updates on the current projects.