On Monday 23 April 2012, Thorworks will anounce its MassiveBlenderWorks contest. Thorworks will give a license for one freeware game on an early Alpha of our MassiveEngine, to give the experience of developing multi-platform games with Blender as a total game design suite. This contest is open for existing or new teams, as long as the 3D creation is done primarily in Blender, and the result is a Freeware game. The Competition Rules and additional information will be made availble by public announcement. This is our way of giving back to the incredible Blender community, and we are very interested [ Read More ]
We are very happy to announce that the video of our presentation on Blender Conference 2011 about the MassiveEngine is online on Youtube! We also edited the MassiveEngine page on the website a little, but expect more updates quite soon. If you want more in depth information about the MassiveEngine, please subscribe to our press list by emailing to email@example.com
With great joy we can announce that we will be giving a presentation on Blender Conference 2011 about our MassiveEngine. We will talk about how the engine functions, current and future features, do a realtime showcase of a early tech demo and of we will talk about our Blender3D integration. We are using the magnificent Blender3D software as our entire Game Design tool for the engine, so 3d modeling, animating, creating game worlds, make objects move, assign logic to your content and many more options become a single experience. We will also talk a little about our Ogre3D core, Bullet [ Read More ]
Since the beginning of this year, we have been working on a new version of the Massive Engine, but also on a new game! We are currently preparing a official press announcement which will be released this summer. Keep an eye on the twitter or the news page for more information. Gronos is also officially on hold for unknown time.