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	<title>Thorworks</title>
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	<link>http://thorworks.org</link>
	<description>Multi-Platform game development studio</description>
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		<title>The MassiveBlendWorks Contest 2012</title>
		<link>http://thorworks.org/the-massiveblendworks-contest-2012/</link>
		<comments>http://thorworks.org/the-massiveblendworks-contest-2012/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 14:47:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Frontpage]]></category>

		<guid isPermaLink="false">http://thorworks.org/?p=97</guid>
		<description><![CDATA[The MassiveBlendWorks Contest 2012]]></description>
			<content:encoded><![CDATA[<p><meta HTTP-EQUIV="REFRESH" content="0; url=http://contest.thorworks.org"><br />
The MassiveBlendWorks Contest 2012</p>
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		<title>MassiveBlenderWorks Contest Announcement: 23 April 2012</title>
		<link>http://thorworks.org/massiveblenderworks-contest-announcement-23-april-2012/</link>
		<comments>http://thorworks.org/massiveblenderworks-contest-announcement-23-april-2012/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 14:33:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://thorworks.org/?p=88</guid>
		<description><![CDATA[On Monday 23 April 2012, Thorworks will anounce its MassiveBlenderWorks contest. Thorworks will give a license for one freeware game on an early Alpha of our MassiveEngine, to give the experience of developing multi-platform games with Blender as a total game design suite. This contest is open for existing or new teams, as long as the 3D creation is done primarily in Blender, and the result is a Freeware game. The Competition Rules and additional information will be made availble by public announcement. This is our way of giving back to the incredible Blender community, and we are very interested<a href="http://thorworks.org/massiveblenderworks-contest-announcement-23-april-2012/">&#160;&#160;[ Read More ]</a>]]></description>
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<div id="post-18">
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<p>On Monday 23 April 2012, Thorworks will anounce its MassiveBlenderWorks contest.<br />
Thorworks will give a license for one freeware game on an early Alpha of  our MassiveEngine, to give the experience of developing multi-platform  games with Blender as a total game design suite.<br />
This contest is open for existing or new teams, as long as the 3D  creation is done primarily in Blender, and the result is a Freeware  game.<br />
The Competition Rules and additional information will be made availble by public announcement.<br />
This is our way of giving back to the incredible Blender community, and  we are very interested in what game designs the community can come op  with.</p>
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		<item>
		<title>Quick website update</title>
		<link>http://thorworks.org/quick-website-update/</link>
		<comments>http://thorworks.org/quick-website-update/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 23:54:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://thorworks.org/?p=81</guid>
		<description><![CDATA[Apparently the website had problems with the font rendering on Windows due to some incompatibility of Windows with the used font rendering engine, so we changed to a more default font to fix this issue.]]></description>
			<content:encoded><![CDATA[<p>Apparently the website had problems with the font rendering on Windows due to some incompatibility of Windows with the used font rendering engine, so we changed to a more default font to fix this issue.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Blender Conference 2011 presentation video online!</title>
		<link>http://thorworks.org/blender-conference-2011-presentation-video-online/</link>
		<comments>http://thorworks.org/blender-conference-2011-presentation-video-online/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 15:38:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://thorworks.org/?p=76</guid>
		<description><![CDATA[We are very happy to announce that the video of our presentation on Blender Conference 2011 about the MassiveEngine is online on Youtube! We also edited the MassiveEngine page on the website a little, but expect more updates quite soon. If you want more in depth information about the MassiveEngine, please subscribe to our press list by emailing to press@thorworks.org]]></description>
			<content:encoded><![CDATA[<p>We are very happy to announce that the video of our presentation on Blender Conference 2011 about the MassiveEngine is online on Youtube!</p>
<p>We also edited the MassiveEngine page on the website a little, but expect more updates quite soon.<br />
If you want more in depth information about the MassiveEngine, please subscribe to our press list by emailing to press@thorworks.org</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/hwa9uMy02Ok" frameborder="0" allowfullscreen></iframe></p>
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		<title>MassiveEngine presentation on Blender Conference 2011 (28-29-30)</title>
		<link>http://thorworks.org/massiveengine-presentation-on-blender-conference-2011-28-29-30/</link>
		<comments>http://thorworks.org/massiveengine-presentation-on-blender-conference-2011-28-29-30/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 23:53:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://thorworks.org/?p=67</guid>
		<description><![CDATA[With great joy we can announce that we will be giving a presentation on Blender Conference 2011 about our MassiveEngine. We will talk about how the engine functions, current and future features, do a realtime showcase of a early tech demo and of we will talk about our Blender3D integration. We are using the magnificent Blender3D software as our entire Game Design tool for the engine, so 3d modeling, animating, creating game worlds, make objects move, assign logic to your content and many more options become a single experience. We will also talk a little about our Ogre3D core, Bullet<a href="http://thorworks.org/massiveengine-presentation-on-blender-conference-2011-28-29-30/">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<p>With great joy we can announce that we will be giving a presentation on Blender Conference 2011 about our MassiveEngine.<br />
We will talk about how the engine functions, current and future features, do a realtime showcase of a early tech demo and of we will talk about our Blender3D integration.</p>
<p>We are using the magnificent Blender3D software as our entire Game Design tool for the engine, so 3d modeling, animating, creating game worlds, make objects move, assign logic to your content and many more options become a single experience.<br />
We will also talk a little about our Ogre3D core, Bullet Physics engine and our own engine features.</p>
<p>If you are interested in attending the conference, go the <a title="Blender Conference Website" href="http://www.blender.org/community/blender-conference/">Blender Conference Website</a> for more information.<br />
The entire conference (including our presentation) will be streamed Live and be available on our Youtube channel afterwards.</p>
<p>We will announce our specific timeslot when the timetable becomes available.</p>
]]></content:encoded>
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		<title>Working on new product!</title>
		<link>http://thorworks.org/working-on-new-product/</link>
		<comments>http://thorworks.org/working-on-new-product/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 14:09:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://thorworks.org/?p=63</guid>
		<description><![CDATA[Since the beginning of this year, we have been working on a new version of the Massive Engine, but also on a new game! We are currently preparing a official press announcement which will be released this summer. Keep an eye on the twitter or the news page for more information. Gronos is also officially on hold for unknown time.]]></description>
			<content:encoded><![CDATA[<p>Since the beginning of this year, we have been working on a new version of the Massive Engine, but also on a new game!<br />
We are currently preparing a official press announcement which will be released this summer.<br />
Keep an eye on the twitter or the news page for more information.</p>
<p>Gronos is also officially on hold for unknown time.</p>
]]></content:encoded>
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		<title>Massive Engine</title>
		<link>http://thorworks.org/massive-engine/</link>
		<comments>http://thorworks.org/massive-engine/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 23:14:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Frontpage]]></category>

		<guid isPermaLink="false">http://thorworks.org/?p=46</guid>
		<description><![CDATA[MassiveEngine, a game engine build with a optimised workflow for Designers and Programmers. This multi-platform game engine is based on Ogre3D, Bullet Physics, OpenAL and written entirely in C++ Current supported platforms are: Linux, Mac OSX, Windows (Android and iOS are possible, but not maintained yet) MassiveEngine uses Blender3D as a total design tool with our unique integration. Designers can benefit from the use of Blender for everything a designer could need! Blender is our total solution used for creating models, designing worlds, assigning logic to objects, storing content, designing gameplay and much more! Programmers will benefit from the C++<a href="http://thorworks.org/massive-engine/">&#160;&#160;[ Read More ]</a>]]></description>
			<content:encoded><![CDATA[<p>MassiveEngine, a game engine build with a optimised workflow for Designers and Programmers.</p>
<p>This multi-platform game engine is based on Ogre3D, Bullet Physics, OpenAL and written entirely in C++<br />
Current supported platforms are: Linux, Mac OSX, Windows (Android and iOS are possible, but not maintained yet)<br />
MassiveEngine uses Blender3D as a total design tool with our unique integration.</p>
<p>Designers can benefit from the use of Blender for everything a designer could need!<br />
Blender is our total solution used for creating models, designing worlds, assigning logic to objects, storing content, designing gameplay and much more!</p>
<p>Programmers will benefit from the C++ codebase, direct access to all the library&#8217;s used by the MassiveEngine, and access to the specific components the Designers use within Blender.</p>
<p>If you want more information about the workflow of the MassiveEngine, a first-look video of our presentation on Blender Conference 2011 is available on Youtube.</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/hwa9uMy02Ok" frameborder="0" allowfullscreen></iframe></p>
<p>MassiveEngine is currently in early development, but if you have interest in testing or using the MassiveEngine, please contact us by sending a email to the address on the About page.</p>
]]></content:encoded>
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		<title>New Website Online!</title>
		<link>http://thorworks.org/new-website-online/</link>
		<comments>http://thorworks.org/new-website-online/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 22:59:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://thorworks.org/?p=33</guid>
		<description><![CDATA[New website have launched! Although there are some modifications to be made, it is good to go! Thanks - Thorworks Management]]></description>
			<content:encoded><![CDATA[<p>New website have launched!</p>
<p>Although there are some modifications to be made, it is good to go!</p>
<p>Thanks</p>
<p>- Thorworks Management</p>
]]></content:encoded>
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		<title>Gronos</title>
		<link>http://thorworks.org/dingen/</link>
		<comments>http://thorworks.org/dingen/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 21:02:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Frontpage]]></category>

		<guid isPermaLink="false">http://thorworks.org/?p=34</guid>
		<description><![CDATA[Gronos is a cartoony themed fast pased 3rd person shooter which was in development in 2009. Although a proof of concept is developed, this game is currently on hold. Plans are to revive Gronos as a Freeware demo for the MassiveEngine together with volunteers and students interested in gaining experience in Game Development.]]></description>
			<content:encoded><![CDATA[<p>Gronos is a cartoony themed fast pased 3rd person shooter which was in development in 2009.</p>
<p>Although a proof of concept is developed, this game is currently on hold.<br />
Plans are to revive Gronos as a Freeware demo for the MassiveEngine together with volunteers and students interested in gaining experience in Game Development.</p>
]]></content:encoded>
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