MassiveEngine, a game engine build with a optimised workflow for Designers and Programmers.
This multi-platform game engine is based on Ogre3D, Bullet Physics, OpenAL and written entirely in C++
Current supported platforms are: Linux, Mac OSX, Windows (Android and iOS are possible, but not maintained yet)
MassiveEngine uses Blender3D as a total design tool with our unique integration.
Designers can benefit from the use of Blender for everything a designer could need!
Blender is our total solution used for creating models, designing worlds, assigning logic to objects, storing content, designing gameplay and much more!
Programmers will benefit from the C++ codebase, direct access to all the library’s used by the MassiveEngine, and access to the specific components the Designers use within Blender.
If you want more information about the workflow of the MassiveEngine, a first-look video of our presentation on Blender Conference 2011 is available on Youtube.
MassiveEngine is currently in early development, but if you have interest in testing or using the MassiveEngine, please contact us by sending a email to the address on the About page.