With great joy we can announce that we will be giving a presentation on Blender Conference 2011 about our MassiveEngine.
We will talk about how the engine functions, current and future features, do a realtime showcase of a early tech demo and of we will talk about our Blender3D integration.
We are using the magnificent Blender3D software as our entire Game Design tool for the engine, so 3d modeling, animating, creating game worlds, make objects move, assign logic to your content and many more options become a single experience.
We will also talk a little about our Ogre3D core, Bullet Physics engine and our own engine features.
If you are interested in attending the conference, go the Blender Conference Website for more information.
The entire conference (including our presentation) will be streamed Live and be available on our Youtube channel afterwards.
We will announce our specific timeslot when the timetable becomes available.